LCD-LED Display

Horse simulator

Understanding Simulations and Models

Simulation involves replicating the functioning of a real-world process or system over a specific period. To conduct simulations effectively, models are employed. These models encapsulate the essential features or behaviors of the chosen system or process, while the simulation portrays the model’s progression over time. Frequently, computers are employed to execute these simulations.

Replicating Horse Movements: A Practical Demonstration

A precise representation of a horse’s movement can be achieved using a rotary switch, allowing the selection of various gaits like step, trot, gallop, gallop to the left, and background. LEDs clearly indicate how the horse places its hoofs during each movement. This simulator thus serves as a versatile instructional model, aiding both learners and instructors in comprehending the intricacies of horse movements.

Horse simulator Schematic diagram

LED Patterns and Addressing System

The LED patterns are determined by an EPROM, IC4, with its hex dump table specifying the relevant addresses and corresponding data. Addressing occurs through S3a and counter-IC1. While oscillator IC3 ensures the automatic generation of successive addresses. The horse’s speed is adjustable using P1, and the oscillator can be deactivated by closing SI. In such cases, S2 must be briefly pressed before the next LED pattern is applied.

Reset Mechanism and Power Supply

Upon generating the correct addresses, a reset pulse is sent to the counter via 1C3a. A power-up reset is facilitated by C2 and one of the resistors in array R10. The circuit operates on a 6 V battery and does not require a separate on-off switch, as this function is integrated into S1b. During operation, the circuit consumes a mere 35 mA of current.

Construction Considerations for the Simulator

The simulator can be assembled on a prototyping or similar board. The critical aspect during construction is to ensure the LED configuration as depicted: two rows of four LEDs each, with D1 at the top left and D5 at the bottom left. The horse’s head is positioned on the right, while its tail is on the left.

Horse simulator Schematic diagram

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