SR Flip Flop-Designing using Gates and Applications
Outline
- Introduction
- What is a Flip-Flop?
- Overview of Flip Flop
- Flip-Flop using NAND Gates (Technically, RS Flip-Flop)
- Clocked Flip – Flops
- Applications
- Mechanical Bounce
- How does Flip-Flop Eliminate the Mechanical Bounce?
- Conclusion
Introduction
In this tutorial, we will explore one of the fundamental circuits in the realm of Digital Electronics: the SR Flip Flop. We’ll delve into its basic circuitry using both NOR and NAND Gates, examine its operational principles, review its truth tables, explore Clocked Flip-Flops, and even consider a straightforward real-time application.
In Combinational Logic Circuits, when the input undergoes a change, the output swiftly follows suit, albeit with a slight propagation delay.
On the other hand, there exists another class of circuits where the output doesn’t merely rely on the present input but is also contingent on prior inputs and outputs. These are referred to as Sequential Logic Circuits. To capture and retain the “previous input/output” data effectively, we require a form of “memory.” Devices or circuits known as Latches or Flip-Flops serve this purpose by being capable of storing data and functioning as a “memory” component.
It’s important to note that throughout this discussion, the terms “latch” and “flip-flop” will be used interchangeably, despite the technical distinction between them. In simpler terms, a flip-flop is essentially a clock-controlled latch, meaning its output changes only when a clock signal (either HIGH or LOW) is present.
What is a Flip-Flop?
A flip-flop is a straightforward memory component designed to retain a single digital data bit. It operates as a Bistable Electronic Circuit, which means it can exist in only one of two distinct stable states: either HIGH or LOW. Being bistable in nature, a flip-flop sustains its output within one of these stable states until an external event, often referred to as a trigger, occurs.
Viewed from the perspective of memory function, a Flip-Flop can be considered a storage device since it preserves its output for an extended duration after the input has been applied, until a modification is introduced. Essentially, it has the capacity to store a single binary bit.
To construct a basic flip-flop, one can employ two inverters arranged in series with feedback from the output of the second inverter to the input of the first inverter. The circuit configuration employing inverters is depicted below.
Let Q1 be the input and Q3 be the output. Initially, assume the feedback is disconnected and Q1 is made 0 (Logic 0, LOW, bit 0) by connecting it to ground. The Q3 will also be 0. Now, if the feedback is connected and the input Q1 is disconnected from ground, the Q3 will still continue to be at 0.

Similarly, instead of ground, if we repeat the same process with 1 (Logic 1, HIGH, bit 1), the output Q3 stays at 1.
This is a simple flip-flop with two stable states and it remains in a particular state, hence a memory, until there is an external event (like change in input in this, case).
Overview of SR Flip Flop
The inverter-based flip-flop illustrated above serves solely as an illustrative example of its functioning, lacking practical utility since it doesn’t facilitate the application of inputs. In practical scenarios, NOR and NAND Gates are employed. To construct the inverter-based flip-flop detailed earlier, NOR gates can be effectively utilized.
Ignore the ‘R’ and ‘S’ values for now and let us redraw the above circuit in a more conventional form and rename Q2 as Q and Q3 as Q.
The flip-flop encompasses two inputs, denoted as R and S, along with two outputs, Q and Q, as depicted in the diagram, with the outputs being inversely related. Now, let’s delve into the different input possibilities and their corresponding outputs.
Considering the inherent behavior of a NOR gate where Logic ‘1’ holds dominance, it implies that if any of its inputs registers as Logic ‘1’ (HIGH), the output will invariably be Logic ‘0’ (LOW), irrespective of the other input conditions. Keeping this principle in mind, let’s examine the provided circuit.
Case 1: R = 0 and S = 0
In the first case, the inputs of both the NOR gates are Logic ‘0’. As neither of them are dominating inputs, they have no effect on the output. So, the output retains their previous states i.e., there is no change in the output. This condition is called as Hold Condition or No Change Condition.
R = 0 and S = 1 in Case 2
In this scenario, the ‘S’ input is 1, implying that the NOR Gate B output will be 0. As a result, both NOR Gate A’s inputs become 0 and the NOR Gate A’s output, and hence the value of Q, becomes 1. (HIGH). The S input is known as the SET input because a value of 1 at input S causes the output to flip to one of its stable states and sets it to 1.
R = 1 and S = 0 in Case 3
In this scenario, the ‘R’ input is 1, indicating that the NOR Gate A output will be 0 (i.e., Q will be 0). (LOW). As a result, both of NOR Gate B’s inputs become 0 and the NOR Gate B’s output is 1. (HIGH). When input R is set to ‘1′, the output switches to one of its stable states and is reset to
R = 1 and S = 1 (Case 4)
This input condition is prohibited because it causes both NOR Gates’ outputs to become 0, which violates complementary outputs. Even if this input condition is met, if the next inputs are R = 0 and S = 0 (hold condition), a ‘race situation’ between the NOR Gates occurs, resulting in an unstable or unpredictable output state.
As a result, the input conditions R = 1 and S = 1 are ignored.
So, based on the above-mentioned cases and different combinations of inputs, the truth table for SR Flip is shown in the following table.
R | S | Q | State |
0 | 0 | Last State | No Change |
0 | 1 | 1 | Set |
1 | 0 | 0 | Reset |
1 | 1 | Not Applied (?) | Forbidden |
The logic symbol of an SR Flip-Flop is shown below:
SR Flip-Flop using NAND Gates (Technically, RS Flip-Flop)
An SR flip flop can also be designed by cross coupling of two NAND gates, but the Hold and Forbidden states are reversed. It is an active low input SR flip – flop and hence let us call it RS Flip-Flop. The circuit of SR flip – flop using NAND gates is shown in below figure
An important point about NAND gate is that its dominating input is 0 i.e., if any of its input is Logic ‘0’, the output is Logic ‘1’, irrespective of the other input. The output is 0, only if all the inputs are 1. With this in mind, let us see the working of a NAND based RS Flip-Flop.
Case 1: R = 1 and S = 1
When both the S and R inputs are HIGH, the output remains in previous state i.e., it holds the previous data.
R = 1 and S = 0 in Case 2
The flip flop is in the SET state when R input is HIGH and S input is LOW. The output of NAND gate B, i.e. Q, becomes LOW when R is HIGH. As a result, both of NAND gate A’s inputs become LOW, and the output of NAND gate A, Q, becomes HIGH.
R = 0 and S = 1 in Case 3
The flip flop is in RESET state when R input is LOW and S input is HIGH. When S is HIGH, NAND gate A’s output, Q, becomes LOW. As a result, both of NAND gate B’s inputs become LOW, while the output of NAND gate A, i.e. Q, becomes HIGH.
Case 3: R = 0 and S = 0
When both the R and S inputs are LOW, the flip flop will be in undefined state. Because the low inputs of S and R, violates the rule of flip – flop that the outputs should complement to each other. So, the flip flop is in undefined state (or forbidden state).
The truth table below summarizes the above explained working of SR Flip Flop designed with the help of a NAND gates.
R | S | Q | State |
1 | 1 | Last State | No Change |
1 | 0 | 1 | Set |
0 | 1 | 0 | Reset |
0 | 0 | Not Applied (?) | Forbidden |
The RS Flip-Flop using NAND gates can be converted to have a same truth table as a regular SR Flip-Flip by inverting the inputs. Instead of using inverters, we can use NAND gates with common input as shown in the following figure.
Simple SR flip-flops have the disadvantage of being level sensitive to the control signal (although this is not indicated in the diagram), making them a transparent device. Gated or Clocked SR flip-flops (when the name SR flip-flop is used, it usually refers to clocked SR flip-flops) are introduced to avoid this. The device’s edge sensitivity is due to the clock signal (and hence no transparency).
Clocked SR Flip – Flops
Two types of clocked SR flip – flops are possible: based on NAND and based on NOR. The circuit of clocked SR flip – flop using NAND gates is shown below:
This circuit is formed by adding two NAND gates to NAND based SR flip – flop. The inputs are active high as the extra NAND gate inverts the inputs. A clock pulse is given as input to both the extra NAND gates.
Hence the transition of the clock pulse is a key factor in functioning if this device. Assuming it is a positive edge triggered device, the truth table for this flip – flop is shown below.
Clock | R | S | Q | State |
↓ or 0 or 1 | X | X | Last State | No Change (Hold) |
↑ | 0 | 0 | Last State | No Change (Hold) |
↑ | 0 | 1 | 1 | Set |
↑ | 1 | 0 | 0 | Reset |
↑ | 1 | 1 | Not Applied (?) | Forbidden |
The same can be achieved by using NOR gates. The circuit of clocked SR flip – flop using NOR gates is shown below.
The figure suggests a structure of RS flip – flop (as R is associated to the output Q), the functionality of SET and RESET remain the same i.e., when S is high, Q is set to 1 and when R is high, Q is reset to 0.
Applications
SR flip – flops are very simple circuits but are not widely used in practical circuits because of their illegal state, where both S and R are high (S = R = 1). But they are used in switching circuits as they provide simple switching function (between Set and Reset).
One such application is a Switch de-bounce circuit. The SR flip-flops are used to eliminate mechanical bounce of switches in digital circuits.
Mechanical Bounce
When mechanical switches are pressed or released, they often take a long time to settle down and vibrate multiple times. Switch Bounce or Mechanical Bounce refers to the switch’s non–ideal behaviour. This mechanical bounce will have a tendency to oscillate between low and high voltages, which a digital circuit may interpret.
This can cause pulse signals to vary, and these series of undesired pulses can cause the digital system to malfunction.
For example, in this bouncing period of the signal, the fluctuations in the output voltage are very high and therefore the register counts several inputs instead of single input. To eliminate this kind of behavior of digital circuits, we use Switch Debouncing Circuits and in this case, using SR flip–flops.
How does SR Flip-Flop Eliminate the Mechanical Bounce?
If the set or reset buttons are hit, the output will alter in such a way that it counts more than one signal input, i.e., the circuit may receive some unwanted pulse signals, and so there is no change in outputs at Q due to the mechanical bouncing action of machines.
When the button is pressed, the contact will affect the input of the flip-flop, resulting in a change in the current state and no further circuit/machine consequences for any other mechanical switch bounces. There will be no change if the switch receives any more input, and the SR flip will reset after a short amount of time.
So, the same switch will come to use only after an SR flip – flop executes a state change i.e., only after receiving the single clock pulse signal.
The circuit of a switch de–bouncing circuit is shown below.
The input to the switch is connected to ground (logic 0). There are two pull up resistors connected to each of the input. They ensure that flip – flop inputs S and R are always 1 when the switch is between contacts.
Another circuit can be constructed with NOR SR flip.
Conclusion
A complete beginner’s tutorial on the basic memory circuit known as the SR Latch or the SR -Flop. You learned what is an , its working, its implementation using NOR and NAND Gates, clocked Sr flip and also an important application of SR flip-flop.